CASE STUDY: UNIVERSITY PROJECT
INTRODUCTION
University Case Study

This case study explores how a digital solution can improve access to international groceries in Australia while preserving cultural and emotional value. It emerged from a design challenge focused on user-centered research, prototyping, and iterative testing.

PROBLEM
The Challenge
Defining the Tension Between Craving and Convenience
Problem Statement

How might we conveniently discover and access international food and drink while preserving their cultural and emotional value?

Who's Affected

Travellers, immigrants, international students, home cooks, and cultural explorers looking for authentic food experiences.

Why It Matters

Food connects us to memory and identity. For many, it represents home, health, and joy. These products are difficult to find and often expensive or unavailable in mainstream outlets.

The Five Whys

Users want authenticity, but face limited availability, high shipping costs, customs delays, and poor substitutes.

USERS
Key Personas
Marcus – International Student

Reconnecting with culture through familiar ingredients.

Sophie – Host & Teacher

Loves recreating meals from her travels for friends and family.

Nathan – Teen Trend-Follower

Influenced by online trends and interested in international food culture.

SOLUTION
Bringing It To Life
Design Challenge

How might we create a digital platform that helps people in Australia access international grocery items more easily—while also addressing barriers like pricing, availability, language, and discoverability?

Goals

Improve accessibility to international food, maintain authenticity, simplify product discovery, and support small local businesses.

Features Brainstormed

Map-based search, item saving, product pages, reviews, barcode scanning, recipe forums, and a simple backend for business listings.

Market & UX Inspiration

Google Maps, Uber Eats, Woolworths filters, and vitamin stores informed feature design and usability patterns.

Business Integration

Shops can select products from a database to appear on the customer map without needing inventory syncing.

Tools

Figma

HTML, CSS, JavaScript

Firebase

GSAP

Illustrator

VALIDATION
Usability Testing
Approach

Five participants with varied cultural and dietary needs completed tasks including language switching, product search, and sign-up flow.

Findings

Users preferred list view at the bottom, clearer log in/sign up buttons, and product info directly from search results.

Design Iterations

We moved log-in buttons, added a shopping list, improved product visibility, and clarified GPS/map interaction patterns.

REFLECTION
What I Learned
Designing With Empathy and Iteration
Outcome

User feedback led to impactful changes. The final prototype now better aligns with mental models and real-world shopping behavior.

Next Steps

Explore expanded retailer participation, local events, cultural storytelling, and better real-time inventory tracking.